Witch

Witches are supernatural beings who are born with the power to affect change by magical means, known as witchcraft. Before a witch has come into their power, they're considered "untapped", and their magic is considered pure. However, after awakening their power, witchcraft can encompass many different types of activities, such as spell casting, astrology, divination, and spirit communication, to name a few.

Powers and Abilities
Witches can achieve a variety of powers or abilities through their use of witchcraft and spell casting; however, age, experience, knowledge, or power can limit the capabilities of one witch to that of another.


 * Spell Casting: One of the defining characteristics of a witch is their ability to cast spells; a "spell" being a word, a verse or incantation, ritual action, or any combination of these to carry out a magical action. On rare occasions such actions can be performed without the use of a verbal spell.


 * Channeling: The power to invoke extra forms of energy by focusing on external forces.


 * Potion Brewing: The power to brew and concoct potions, remedies, and elixirs that have supernatural properties with varying effects.


 * Telekinesis: The power to move objects and persons through mental influence.


 * Pain Infliction: The power to create excruciating migraines or aneurysms through supernatural means.


 * Elemental Control: The power to control and manipulate the elements of air, earth, fire, and water.


 * Projection: The power to separate from one's body and project the mind to another location or to instantaneously travel from one point to another.


 * Transmogrification: The unique power to alter the physical structure of objects living or dead, changing their form through spells.


 * Telepathy: The power that allows witches to access the minds of others through spells.


 * Possession: The power to jump one's spirit into the body of another, taking control of said host body through spells.


 * Illusions: The power to alter the senses of others to perceive a false reality through spells.


 * Dream Walking: The power to enter another person's dreams.


 * Resurrection: The power to bring someone or one's self back from the dead through spells.


 * Erebokinesis: The power to create and manipulate darkness or shadows.


 * Arrow-catching: The power to quickly catch an arrow in mid-air.


 * Conjuration: The power to conjure an object out of thin air.


 * Magical Immobilization: The power to magically immobilize a person, creature or an object.


 * Persuasion: The power to compel people to do one's bidding.


 * Teleportation: The power to move from one place to another.


 * Phytokinesis: The power to manipulate and control plants.


 * Blood Magic: Is linked to a person's bloodline, and because of that, it's almost impossible to break a blood magic.

Weaknesses

 * Disbelief: The act of denying or disbelieving in one's potential could cause a witch to inadvertently suppress their magical power.


 * Distraction: Denying a witch from concentrating or giving full attention to their spells, may render them ineffective. Since most spells are spoken verbally and take time to take effect, witches are vulnerable to attack before their completion. Additionally, certain spells require items, tools, and or special events during casting, therefore they can't be invoked on a mere whim.


 * Emotions: A witch's magic is subject to the influence of their emotional state and may fluctuate according to them, especially when untrained. According to Sheila Bennett, strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing them.


 * Witchcraft: Witches are still susceptible to the powers of witchcraft. This is inclusive of mystical and dark objects.


 * Mortality: Despite their mystical attributes, witches are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, snapped neck, etc.). However, witches can temporarily get around this weakness through the use of protection spells.


 * Overexertion: The excessive use of magic can lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.

Tools

 * Amulets: An object that is used to protect its wearer from harm.


 * Athames: A ceremonial dagger with a double-edged blade that is commonly used to direct energy.


 * Candles: A block of solid wax with an embedded wick that is commonly lit to amplify a witch's spell.


 * Cauldrons: A large metal pot that is commonly used to hold the ingredients for elixirs and potions.


 * Grimoires: A family journal is documented with magical recipes, rituals, and spells. Grimoires can also be used as a Talisman to represent a witch.


 * Herbs: Various flora used as ingredients to be incorporated into spells as binding agents.


 * Stones: Various minerals and ores used to boost or bind a witch's spell.


 * Symbols: Seals drawn or written used as physical representations of spells.


 * Talismans: Objects that can be used to magnify a witch's power and/or represent them supernaturally.